Softbody generation of proceduraly generated objects? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Softbody (https://obi.virtualmethodstudio.com/forum/forum-12.html) +--- Thread: Softbody generation of proceduraly generated objects? (/thread-2846.html) |
Softbody generation of proceduraly generated objects? - look001 - 06-04-2021 Hey there, is it possible to generate a softbody from a procedural generated mesh? I have a game where the player creates a mesh and then turns it in a softbody all at runtime. It's no problem if there is a lag of 10 seconds for generating the particles and skinning the mesh. Thank you for your attention. RE: Softbody generation of proceduraly generated objects? - josemendez - 06-04-2021 (06-04-2021, 03:50 PM)look001 Wrote: Hey there, Sure, a mesh is a mesh no matter where it comes from . To generate the blueprint softbody, you do this: Code: // create the blueprint: (ObiSoftbodySurfaceBlueprint, ObiSoftbodyVolumeBlueprint) blueprint.Generate() is a coroutine, you can yield it or you can manually advance it if you wish. Can take a few seconds for it to be completed. This manual page goes into details about how to create everything at runtime: solvers, actors, and blueprints: http://obi.virtualmethodstudio.com/tutorials/scriptingactors.html let me know if you have any questions or have trouble following it. cheers, |