Standard (Backfaces) Shader not shading front faces - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Standard (Backfaces) Shader not shading front faces (/thread-244.html) |
Standard (Backfaces) Shader not shading front faces - aaronfjerstad - 12-12-2017 I'm working on some clothing that looked weird because back faces weren't rendering, so I used the Standard (Backfaces) shader. As soon as I did, the front faces stopped drawing: https://imgur.com/a/KJwAD I'm running the latest stable version of Unity 2017, on Windows 10, using DirectX11, and the skirt model has no thickness. RE: Standard (Backfaces) Shader not shading front faces - josemendez - 12-12-2017 (12-12-2017, 12:40 AM)aaronfjerstad Wrote: I'm working on some clothing that looked weird because back faces weren't rendering, so I used the Standard (Backfaces) shader. As soon as I did, the front faces stopped drawing: This is the expected behaviour. The Standard (Backfaces) shader renders backfaces only. To show both front and back faces, you need to apply both materials -Standard and Standard(backfaces) like it is done in all sample scenes-. This has the added benefit that it allows you to have different textures/material properties for front and back faces. cheers! |