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Hello

I had problems with the rope and its connection to the object.

I have an item - a fishing rod. It consists of bones connected by a "Configurable Joint". When I connect the rope to the last bone I get this

[attachment=1655]

If you connect this rope to another object, then everything is fine.

Tried the solution described here http://obi.virtualmethodstudio.com/forum...age-3.html.
But the result is not perfect. One particle in place, and the rest went down again

[attachment=1656]

Here are screenshots of rope and object settings

[attachment=1657] [attachment=1658]

Help is needed! Thank you
(07-02-2023, 09:35 PM)Slava Wrote: [ -> ]Hello

I had problems with the rope and its connection to the object.

I have an item - a fishing rod. It consists of bones connected by a "Configurable Joint". When I connect the rope to the last bone I get this



If you connect this rope to another object, then everything is fine.

Tried the solution described here http://obi.virtualmethodstudio.com/forum...age-3.html.
But the result is not perfect. One particle in place, and the rest went down again



Here are screenshots of rope and object settings

 

Help is needed! Thank you

Hi!

Could you share the settings for the configurable joint(s) and your ObiSolver (specifically, constraint settings)?

kind regards
(08-02-2023, 01:12 PM)josemendez Wrote: [ -> ]Hi!

Could you share the settings for the configurable joint(s) and your ObiSolver (specifically, constraint settings)?

kind regards

Hi

Settings:
[attachment=1660]  [attachment=1661]

[attachment=1659]
Hi!

Made a somewhat similar setup myself using your exact same parameters, but I'm unable to reproduce the issue:

[Image: iehC9pA.png]

That's 4 rigidbodies and 3 configurable joints using the parameters you provided. The rope is attached to the one at the end of the joint chain, using a dynamic attachment.


Things I would suggest checking:
- Mass of the rope particles compared to the rigidbodies: if the mass of the rope is much larger than the rigidbodies', it can pull on them excessively.
- Is there a collider that the rope might be inadvertently colliding against?

If neither's the case, I think the fastest way to resolving this is getting my hands on a scene/project that reproduces the issue. Would it be possible for you to send a scene/project that exhibits this issue to support(at)virtualmethodstudio.com so that I can take a closer look?

thanks! Sonrisa