Obi  6.4
Unified particle physics for Unity
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Obi.FluidRenderingUtils.FluidRendererSettings Class Reference

Public Attributes

BlendMode blendSource = BlendMode.SrcAlpha
 
BlendMode blendDestination = BlendMode.OneMinusSrcAlpha
 
BlendMode particleBlendSource = BlendMode.DstColor
 
BlendMode particleBlendDestination = BlendMode.Zero
 
bool particleZWrite = false
 
float thicknessCutoff = 1.2f
 
int thicknessDownsample = 2
 
bool generateSurface = true
 
float blurRadius = 0.02f
 
int surfaceDownsample = 1
 
bool lighting = true
 
float smoothness = 0.8f
 
float metalness = 0
 
float ambientMultiplier = 1
 
bool generateReflection = true
 
float reflection = 0.2f
 
bool generateRefraction = true
 
float transparency = 1
 
float absorption = 5
 
float refraction = 0.01f
 
int refractionDownsample = 1
 
bool generateFoam = true
 
int foamDownsample = 1
 

The documentation for this class was generated from the following file: