21-09-2026, 03:01 AM
Using the chains from the sample scene in a new scene with a large cube for a floor.
When surface collisions are off they sit still on a large cube but when surface collisions are on they jitter about.
I need the surface collision turned on otherwise a thin rope will pass right through the chain.
The rope doesn't jitter with surface collision on.
The rope has a thickness of 0.04 and resolution 0.113 and has surface collisions on
The chain has thickness 0.1 and resolution 0.43
I've tried having more or less substeps in the solver, only using cpu backend cos nothing appears on the gpu backend
What's the solution to have chains that don't allow ropes to pass through and doesn't jitter?
When surface collisions are off they sit still on a large cube but when surface collisions are on they jitter about.
I need the surface collision turned on otherwise a thin rope will pass right through the chain.
The rope doesn't jitter with surface collision on.
The rope has a thickness of 0.04 and resolution 0.113 and has surface collisions on
The chain has thickness 0.1 and resolution 0.43
I've tried having more or less substeps in the solver, only using cpu backend cos nothing appears on the gpu backend
What's the solution to have chains that don't allow ropes to pass through and doesn't jitter?

