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Web Build error
#1
Hi There.
I would like to use your softbody system in a web build but I get an error:

Error building Player: Shader error in 'FluidFoamCollisions': Buffer count exceeding hard limit. No known hw supports this shader. Consider combining separate buffers into one containing struct elements. at kernel SolveDiffuseContacts (on gles3)

Is this a known issue? Is there a fix?
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#2
(17-08-2026, 09:05 AM)TubbyCrumbles Wrote: Hi There.
I would like to use your softbody system in a web build but I get an error:

Error building Player: Shader error in 'FluidFoamCollisions': Buffer count exceeding hard limit. No known hw supports this shader. Consider combining separate buffers into one containing struct elements. at kernel SolveDiffuseContacts (on gles3)

Is this a known issue? Is there a fix?

Hi,

Obi only supports platforms that the Burts compiler can compile for, and that have compute shader support.

Kind regards,
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