10-06-2026, 11:40 AM
Hi,
So I have upgraded my design to a suture study. I have a needle with a dynamic particle attachment to an ObiRope, and then I am using a sphere as a dynamic particle attachment to anchor the rope. The sphere has an ObiCollider attached to it, so that it can't pass through the tissue.
I have two softbodies, one acting as the left tissue and the other as the right tissue. I have a static particle attachement on those connecting the particles at the bottom of the tissue to the tabletop, to keep them rigid.
I am using Unity 6.3, and Obi 7.1, and both actors are assigned the same solver.
What I would like to see is that when the rope passes through the two softbodies, and force is applied to the rope, the tissue pulls together, with the aim to have this occur when a knot is tied.
My graspers interact with the tissue and can move it around, and they can pickup the needle. I have setup that when the needle punctures the tissue it connects to the nearest traingle and attaches a gameobject for the entrance and exit points. Then, when the rope passes through the tissue, it creates pinholes so that the thread passes through the tissue. What I am struggling to do is create and attachment between the rope and the tissue to generate the tissue deformation I am expecting, or that I am going about this entirely wrong. I know there are a number of people that have created suturing demos on here, but most link back to either a DaVinci DVKR or haptic controllers, whereas I am trying to do it in the oculus. I have been trying to use this paper as an examplar, specifically fig 19.
If anyone can provide some assistance that would be wonderful.
Thanks.
So I have upgraded my design to a suture study. I have a needle with a dynamic particle attachment to an ObiRope, and then I am using a sphere as a dynamic particle attachment to anchor the rope. The sphere has an ObiCollider attached to it, so that it can't pass through the tissue.
I have two softbodies, one acting as the left tissue and the other as the right tissue. I have a static particle attachement on those connecting the particles at the bottom of the tissue to the tabletop, to keep them rigid.
I am using Unity 6.3, and Obi 7.1, and both actors are assigned the same solver.
What I would like to see is that when the rope passes through the two softbodies, and force is applied to the rope, the tissue pulls together, with the aim to have this occur when a knot is tied.
My graspers interact with the tissue and can move it around, and they can pickup the needle. I have setup that when the needle punctures the tissue it connects to the nearest traingle and attaches a gameobject for the entrance and exit points. Then, when the rope passes through the tissue, it creates pinholes so that the thread passes through the tissue. What I am struggling to do is create and attachment between the rope and the tissue to generate the tissue deformation I am expecting, or that I am going about this entirely wrong. I know there are a number of people that have created suturing demos on here, but most link back to either a DaVinci DVKR or haptic controllers, whereas I am trying to do it in the oculus. I have been trying to use this paper as an examplar, specifically fig 19.
If anyone can provide some assistance that would be wonderful.
Thanks.

