22-05-2026, 06:42 PM
Hello, I'm revisiting a problem that I ran into a while ago but wasn't able to figure out. I had made an old thread previously.
In short, I'm hoping to use ObiRope to make a rope that reliably extends based on force applied. I've seen in a few threads the recommended approach is to find the "strain" by comparing rope.CalculateLength and rope.restLength, but I find the result of this calculation doesn't cleanly translate to force on the end of a rope in a lot of cases. I am hoping to find something that feels like a magician pulling scarves out of their sleeve- maybe a cursor can't achieve the feel I'm going for?
I'd appreciate any tips!
Trent
In short, I'm hoping to use ObiRope to make a rope that reliably extends based on force applied. I've seen in a few threads the recommended approach is to find the "strain" by comparing rope.CalculateLength and rope.restLength, but I find the result of this calculation doesn't cleanly translate to force on the end of a rope in a lot of cases. I am hoping to find something that feels like a magician pulling scarves out of their sleeve- maybe a cursor can't achieve the feel I'm going for?
I'd appreciate any tips!
Trent

