04-05-2026, 04:45 PM
Hi,
I'm struggling a lot trying to figure this thing.
As you see in the image, I attached the rope on a gameobject through obi particle attachment. In this case i'm using the dynamic type but it's the same as static.
The problem is that I want the rope to continue the direction of that rope knot (that is a mesh) maybe making it rigid for a portion, now instead it's like floating.
I'm struggling a lot trying to figure this thing.
As you see in the image, I attached the rope on a gameobject through obi particle attachment. In this case i'm using the dynamic type but it's the same as static.
The problem is that I want the rope to continue the direction of that rope knot (that is a mesh) maybe making it rigid for a portion, now instead it's like floating.

