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Help  How to make better rope ends
#1
Hi, 
I'm struggling a lot trying to figure this thing.
As you see in the image, I attached the rope on a gameobject through obi particle attachment. In this case i'm using the dynamic type but it's the same as static.
The problem is that I want the rope to continue the direction of that rope knot (that is a mesh) maybe making it rigid for a portion, now instead it's like floating.
   
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#2
Hi,

The manual explains this exact situation, and describes the solution: simply attach 2 points instead of 1, since attaching an object using only 1 point will act like a hinge. See “constraining orientation” in the “tips and tricks” section:

https://obi.virtualmethodstudio.com/manu...ments.html

Let me know if you need further help.

Kind regards
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#3
Thank you, it solves my problem
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