30-09-2026, 03:29 PM
So i am making a game and i want to simulate a usb cable. So i created a rope and added on both sides a VR Grabbable game object with Particle attachments.
So when something hits USB connector it moves nice with cable, but my issue now is when i move the cable with controller/hands it lags behind, i tried changing
to Synchronous Fixed mode and setting interpolation to none but it did not help.
i found this old thread where it says to use LateFixedUpdate, that sounds similar to this S.Fixed but like i say it does not fix it for me. Should i try to downgrade
to version 6 so i can try LateFixedUpdate? Any other solution? I wasted full day trying to fix this
So when something hits USB connector it moves nice with cable, but my issue now is when i move the cable with controller/hands it lags behind, i tried changing
to Synchronous Fixed mode and setting interpolation to none but it did not help.
i found this old thread where it says to use LateFixedUpdate, that sounds similar to this S.Fixed but like i say it does not fix it for me. Should i try to downgrade
to version 6 so i can try LateFixedUpdate? Any other solution? I wasted full day trying to fix this


![[Image: Grabbable.png]](https://myimgs.org/storage/images/50306/Grabbable.png)
![[Image: 1JVSYTi5DJ.png]](https://myimgs.org/storage/images/50307/1JVSYTi5DJ.png)