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VR Fishing Project
#1
Hi all, just wanted to post an update on the VR, physics-driven fishing game I've been working on (previous update).
  • The entire ecosystem is simulated using a complex AI system
  • The player uses different watercraft to navigate large non-linear environments
  • All the angling interactions are phyiscs-driven, thanks to Obi  Interesante
    The fish actually fight against your rod and line. 
  • I hope to have a large array of fishing gear, including different lines and rods. Maybe even fly fishing!

If anyone wants to try the project, I can send you a link to the demo for Quest 3 or PCVR.
And if this concept interests you, please reach out, because I'm actively pursuing collaborators and investors.
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