19-02-2026, 07:49 PM
Hi all, just wanted to post an update on the VR, physics-driven fishing game I've been working on (previous update).
If anyone wants to try the project, I can send you a link to the demo for Quest 3 or PCVR.
And if this concept interests you, please reach out, because I'm actively pursuing collaborators and investors.
- The entire ecosystem is simulated using a complex AI system
- The player uses different watercraft to navigate large non-linear environments
- All the angling interactions are phyiscs-driven, thanks to Obi

The fish actually fight against your rod and line.
- I hope to have a large array of fishing gear, including different lines and rods. Maybe even fly fishing!
If anyone wants to try the project, I can send you a link to the demo for Quest 3 or PCVR.
And if this concept interests you, please reach out, because I'm actively pursuing collaborators and investors.
