06-02-2026, 10:39 AM
Hi there!
I didn't found a topic but maybe I didn't search correctly!
I thought it will be fun to share our games that use Obi Rope!
Here is our game release last January 29th :
CAIRN
Available on Steam but also on various PC Stores and PS5
![[Image: ?imw=5000&imh=5000&ima=fit&impolicy=Lett...rbox=false]](https://images.steamusercontent.com/ugc/14321542513106994244/5FDCB80FA95C7BE7BB584108EF026B9689776328/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false)
We use Obi rope for the lifeline of Aava (the main character) with a good old line renderer and for the quickdraw (not visual, only the simulation rebinded on a skined mesh).
We split the rope into several ropes (one rope between each quickdraw)
We use distance field for collision (no mesh collider since it was easy to penetrate and impossible to move out)
Cheers!
Guillaume
I didn't found a topic but maybe I didn't search correctly!
I thought it will be fun to share our games that use Obi Rope!
Here is our game release last January 29th :
CAIRN
Available on Steam but also on various PC Stores and PS5
We use Obi rope for the lifeline of Aava (the main character) with a good old line renderer and for the quickdraw (not visual, only the simulation rebinded on a skined mesh).
We split the rope into several ropes (one rope between each quickdraw)
We use distance field for collision (no mesh collider since it was easy to penetrate and impossible to move out)
Cheers!
Guillaume


