12-02-2026, 05:22 PM
(12-02-2026, 02:15 PM)sacb0y Wrote: Okay so i've made some solid progress, but I have a new issue, I can't get consistent collision behavior from characters. It seems like sometimes the colliders don't update with animation at all?
What kind of colliders are you using?
Note that MeshColliders cannot deform at all, so they won't be updated with skeletal meshes.
Also note that primitive colliders like capsules, boxes, etc. have zero velocity when kinematically moved (eg. when parented to an animated transform) so CCD won't work with them.
(12-02-2026, 02:15 PM)sacb0y Wrote: And I'm not 100% sure but the "Animate Physics" setting on the animator seems to have an effect but I'm not sure how exactly.
This is a must when dealing with physics. Animate Physics updates joint transforms during FixedUpdate(), which allows them to keep in sync with physics calculations (which typically take place in FixedUpdate, not Update). See Unity's manual for details.
kind regards,

