Hello,
I am able to make fluid collide with 3D objects using the Obi Colliders, but I have yet to figure out how to get any data back from the collision itself.
Even just a Debug.Log("Foo") would be enough to get me in the right direction.
Here's the code snippet in the documentation that I first started messing around with:
Any step-by-step instructions would be great. Thanks!
I am able to make fluid collide with 3D objects using the Obi Colliders, but I have yet to figure out how to get any data back from the collision itself.
Even just a Debug.Log("Foo") would be enough to get me in the right direction.
Here's the code snippet in the documentation that I first started messing around with:
Code:
ObiColliderBase collider = ObiColliderWorld.GetInstance().colliderHandles[contact.bodyB].owner;Any step-by-step instructions would be great. Thanks!

