01-12-2025, 11:37 AM
Hi,
Is it possible to make a Obi transparent Fluid Surface Mesher to not be impacted by the environment lighting-> Intensity multiplier?
It lits up the fluid very bright and the objects behind it too get lit.
I have tried disabling reflection cubemap, light probe usage, reflection probe usage, disabled shadows. None of them seem to be working.
Can you please suggest a correct way to handle it? I want a completely transparent fluid just like water but currently, the fluid is significantly lit. Rendering pipeline: Unity Builtin.
Thank you.
Is it possible to make a Obi transparent Fluid Surface Mesher to not be impacted by the environment lighting-> Intensity multiplier?
It lits up the fluid very bright and the objects behind it too get lit.
I have tried disabling reflection cubemap, light probe usage, reflection probe usage, disabled shadows. None of them seem to be working.
Can you please suggest a correct way to handle it? I want a completely transparent fluid just like water but currently, the fluid is significantly lit. Rendering pipeline: Unity Builtin.
Thank you.

