I'm not sure how to reproduce in a demo project but my main project now often get this error when I "build and run" (target platform is Android, Obi Rope 7.1):
Error building Player: Shader error in 'FluidFoamCollisions': Buffer count exceeding hard limit. No known hw supports this shader. Consider combining separate buffers into one containing struct elements. at kernel SolveDiffuseContacts (on gles3)
Is there a way to eliminate this problem? I'm only using Obi Rope and this component looks is not related to Obi Rope so maybe I can just do some delete work to work around?
Error building Player: Shader error in 'FluidFoamCollisions': Buffer count exceeding hard limit. No known hw supports this shader. Consider combining separate buffers into one containing struct elements. at kernel SolveDiffuseContacts (on gles3)
Is there a way to eliminate this problem? I'm only using Obi Rope and this component looks is not related to Obi Rope so maybe I can just do some delete work to work around?


