Yesterday, 10:22 AM
Hey team,
I would really appreciate your help on this one. Its got me a bit stumped.
When upgrading from 7.0 to 7.1 all of the connections between my rods and other objects were flipped. I tried recreating all my rods, and then I tried it in the 7.1 sample scenes in a brand new project but the issue persists.
I am using the SpringRod sample. I have disabled the animation for simplicity. The default scene as it is works fine.
I delete the cube named load, and add in a capsule. I add a basic collider and Obi Collider, all with default settings as pictured. In the Rod settings, I set the target of the Obi Particle Attachment that was set to the cube (control point 0) to target the new capsule. I dont edit the path of the rod at all.
When I play, the rod/spring twists around to point control point 0 facing out of the capsule instead of in (see image). I dont know what I have done to cause this or how I can correct the orientation of the rod relative to the attachment when using Constraint Orientation.
Cheers,
Matt
I would really appreciate your help on this one. Its got me a bit stumped.
When upgrading from 7.0 to 7.1 all of the connections between my rods and other objects were flipped. I tried recreating all my rods, and then I tried it in the 7.1 sample scenes in a brand new project but the issue persists.
I am using the SpringRod sample. I have disabled the animation for simplicity. The default scene as it is works fine.
I delete the cube named load, and add in a capsule. I add a basic collider and Obi Collider, all with default settings as pictured. In the Rod settings, I set the target of the Obi Particle Attachment that was set to the cube (control point 0) to target the new capsule. I dont edit the path of the rod at all.
When I play, the rod/spring twists around to point control point 0 facing out of the capsule instead of in (see image). I dont know what I have done to cause this or how I can correct the orientation of the rod relative to the attachment when using Constraint Orientation.
Cheers,
Matt