Yesterday, 12:55 PM
Good morning,
i am creating a simulation where everytime the game gets loaded there is an example shape around some nails an elastic has to reach.
the elastic is represented by a closed loop obirope.
in the start method i call a function that sets the elastic global position based on the shape. Now i woul dlike to actually move 2 or 3 particles to create the shape and hook the nails i need to
private void Start()
{
repetition = GameManager.Instance.GetCurrentRepetition();
Debug.Log("repetition is : " + repetition);
SetNailsAndElastic(repetition);
}
private void SetNailsAndElastic(int repetitionNumber)
{
GameObject[] allNails = GameObject.FindGameObjectsWithTag("Nail");
foreach (GameObject nail in allNails)
{
nail.GetComponent<Renderer>().material = defaultMaterial;
}
switch (repetitionNumber)
{
case 1:
HighlightNails(new string[] { "nail_1_r1", "nail_c_r1" });
Debug.Log("in rep1");
elastic.transform.position = new Vector3(-2.17000008f, 0.810000002f, -10.4899998f);
elastic.TeleportParticle(82, new Vector3(1, 3, 5));
//elastic.blueprint.positions[82] = new Vector3(1, 3, 5);
}
this is a small snippet of my code, and this is what i try to do to move that specific particle for example.
The particle doesn't move though, even if the elastic takes the right position i wrote there
do you have any advice??
i am creating a simulation where everytime the game gets loaded there is an example shape around some nails an elastic has to reach.
the elastic is represented by a closed loop obirope.
in the start method i call a function that sets the elastic global position based on the shape. Now i woul dlike to actually move 2 or 3 particles to create the shape and hook the nails i need to
private void Start()
{
repetition = GameManager.Instance.GetCurrentRepetition();
Debug.Log("repetition is : " + repetition);
SetNailsAndElastic(repetition);
}
private void SetNailsAndElastic(int repetitionNumber)
{
GameObject[] allNails = GameObject.FindGameObjectsWithTag("Nail");
foreach (GameObject nail in allNails)
{
nail.GetComponent<Renderer>().material = defaultMaterial;
}
switch (repetitionNumber)
{
case 1:
HighlightNails(new string[] { "nail_1_r1", "nail_c_r1" });
Debug.Log("in rep1");
elastic.transform.position = new Vector3(-2.17000008f, 0.810000002f, -10.4899998f);
elastic.TeleportParticle(82, new Vector3(1, 3, 5));
//elastic.blueprint.positions[82] = new Vector3(1, 3, 5);
}
this is a small snippet of my code, and this is what i try to do to move that specific particle for example.
The particle doesn't move though, even if the elastic takes the right position i wrote there
do you have any advice??