19-05-2020, 08:09 AM
Hi,
I am using two Touch™ (formerly Geomagic Touch / Phantom Omni) haptic devices, and installed this Unity plugin from 3D Systems:
https://assetstore.unity.com/packages/to...gin-134024
I also bought Obi Softbody asset (ver 5.3) on Unity but realized that it is a bit more complex than I expected.
My ultimate goal: use the haptic device in Unity to touch a human avatar with soft skin - I should feel continuous force feedback when the collision occurs, visually the soft skin should deform (elastically) a bit. It is something like I press on a jelly and the jelly deforms.
My question:
Is it possible to do so? I am using Unity 2019.3.13f1
Theoretically, I could attach any object to my haptic device (e.g., a rigid sphere), but not sure if it is better to use rigid bodies or Obi soft bodies to attack an Obi soft body in order to get more stable force feedback and realistic visual feedback.
Any suggestions so that I could quickly figure out a minimally viable demo would be greatly appreciated.
Best,
phantom
I am using two Touch™ (formerly Geomagic Touch / Phantom Omni) haptic devices, and installed this Unity plugin from 3D Systems:
https://assetstore.unity.com/packages/to...gin-134024
I also bought Obi Softbody asset (ver 5.3) on Unity but realized that it is a bit more complex than I expected.
My ultimate goal: use the haptic device in Unity to touch a human avatar with soft skin - I should feel continuous force feedback when the collision occurs, visually the soft skin should deform (elastically) a bit. It is something like I press on a jelly and the jelly deforms.
My question:
Is it possible to do so? I am using Unity 2019.3.13f1
Theoretically, I could attach any object to my haptic device (e.g., a rigid sphere), but not sure if it is better to use rigid bodies or Obi soft bodies to attack an Obi soft body in order to get more stable force feedback and realistic visual feedback.
Any suggestions so that I could quickly figure out a minimally viable demo would be greatly appreciated.
Best,
phantom