Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Chain Scene not physics not working properly
#1
Hello in chain scene I want to replace chain with sword instead of sphere used in scene for now I have used cubes to depict the scenario.
What is happening in current scenario is that if I move chain too fast the cube lost track and stop acting on physics always faces ground rather than facing with the direction of chain(i.e. No centrifugal force is applied on cube with respect to chain). But if moved slowly it is properly behaving with laws of physics.
Please help if there is any solution for this. BTW awesome package.
Thank you.

Here is video link for your reference.

Reply
#2
Hi,

Rigidbodies in Unity have a maximum angular velocity.

It defaults to just 7 radians/second, which is probably too low for the speed at which you're hurling the box around. Increasing it should allow the box to properly orient itself at high speeds.

kind regards,
Reply