23-04-2024, 11:06 PM
Hello, I am trying to find a way to simulate collision or resistance through proximity instead of Obi colliders. I have been working with the snake controller from Obi rope and thought I would attempt to make a snake that can move on the surface of water. This obviously would require my water to be a mesh object and have an Obi collider. I would like to avoid that.
To make objects float/roll with waves I currently search for the height of the water at that position of my object. I generated multiple colliders that float on the water around the snake and it worked but not very well.
I was wondering if there is a way to use distance fields with transforms instead of colliders. Something that isn't a hard collision but more of an add forcer per rope particle to move towards the transform position I apply.
Any ideas are helpful!
Thanks,
To make objects float/roll with waves I currently search for the height of the water at that position of my object. I generated multiple colliders that float on the water around the snake and it worked but not very well.
I was wondering if there is a way to use distance fields with transforms instead of colliders. Something that isn't a hard collision but more of an add forcer per rope particle to move towards the transform position I apply.
Any ideas are helpful!
Thanks,