Hi Jose, I need your help.
The fluid is rendered in properly in the Editor but not rendered in the build for the meta Quest(3).
As I attached the image, here is what I have done according the tutorial video and setup guide in the manual.
Unity 2022.3.13f.1
URP 14.0.9
Graphics API set to Vulkan
Btw, in the BiRP, obi fluid runs pretty fast in Quest3. It is astonishing!
The fluid is rendered in properly in the Editor but not rendered in the build for the meta Quest(3).
As I attached the image, here is what I have done according the tutorial video and setup guide in the manual.
- Set to rendering mode to multi pass.
- Added ObiFluidRendererFeature to URP-Balanced-Renderer.
- Check Opaque and Depth check box in the URP Balanced asset.
- Added ObiFluidRenderer to all cameras in my camera rig. (May not be necessary?)
Unity 2022.3.13f.1
URP 14.0.9
Graphics API set to Vulkan
Btw, in the BiRP, obi fluid runs pretty fast in Quest3. It is astonishing!