15-11-2022, 02:48 PM
Code:
Obtained 28 stack frames
0x00007ffaa7e87315 (libOni) Ordinal0
0x00007ffaa7ea2edf (libOni) UpdateColliderGrid
0x000001cb2ab65246 (Mono JIT Code) (wrapper managed-to-native) Oni:UpdateColliderGrid (single)
0x000001cb2ab650e3 (Mono JIT Code) [OniColliderWorld.cs:35] Obi.OniColliderWorld:UpdateWorld (single)
0x000001cb2ab61a12 (Mono JIT Code) [ObiColliderWorld.cs:397] Obi.ObiColliderWorld:UpdateWorld (single)
0x000001cb2ab5bcd3 (Mono JIT Code) [ObiUpdater.cs:56] Obi.ObiUpdater:BeginStep (single)
0x000001cb2ab5a75b (Mono JIT Code) [ObiFixedUpdater.cs:46] Obi.ObiFixedUpdater:FixedUpdate ()
0x000001cb25caa378 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffa2f44fe24 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffa2f38e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffa2f38e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff78a3e4db4 (Unity) scripting_method_invoke
0x00007ff78a3c4654 (Unity) ScriptingInvocation::Invoke
0x00007ff78a3ad934 (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007ff78a3ada22 (Unity) MonoBehaviour::CallUpdateMethod
0x00007ff789ea1338 (Unity) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007ff789ea897a (Unity) FixedBehaviourManager::Update
0x00007ff78a0b9856 (Unity) `InitPlayerLoopCallbacks'::`2'::FixedUpdateScriptRunBehaviourFixedUpdateRegistrator::Forward
0x00007ff78a0a0b8a (Unity) ExecutePlayerLoop
0x00007ff78a0a0d16 (Unity) ExecutePlayerLoop
0x00007ff78a0a6b09 (Unity) PlayerLoop
0x00007ff78afeedb9 (Unity) PlayerLoopController::UpdateScene
0x00007ff78afecfbf (Unity) Application::TickTimer
0x00007ff78b43b27a (Unity) MainMessageLoop
0x00007ff78b43fb2b (Unity) WinMain
0x00007ff78c7c421e (Unity) __scrt_common_main_seh
0x00007ffadbd474b4 (KERNEL32) BaseThreadInitThunk
0x00007ffadd4426a1 (ntdll) RtlUserThreadStart
Hello,
We are creating obi rope procedurally, everything works fine. But after loading a new scene or reloading the existing scene, unity editor crashes with above log after creating a new ObiSolver with new blueprints.
We tried destroying obifixedupdate, solver, colliders before loading a new scene but the problem still exists.
We need your assistance.
Best regards.