12-05-2020, 12:57 AM
I've recently purchased Obi Rope with the hope of networking it by creating my own system for serializing particle positions/velocity and syncing them to the client.
A quick search shows that it should be possible using the ObiActor API.
http://obi.virtualmethodstudio.com/forum...p?tid=1114
http://obi.virtualmethodstudio.com/tutor...icles.html
However, whenever I add a NetworkIdentity component to the actor, Unity crashes when entering play mode.
I'm currently using Mirror v13.1.2 (latest version) but I have also tested it using 11.4.2. No difference.
My main project is currently on Unity 2020.1.0b8 but I have also experienced the crash on a fresh project in 2019.3.11f1.
This can be replicated on a fresh project as follows:
- Import Obi Rope 5.3
- Import latest Mirror from https://github.com/vis2k/Mirror/releases
- Open example scene Samples/RopeAndRod/Chains.unity
- Add NetworkIdentity component to "Obi Chain" object
- Enter Play Mode
- Crash
Any help would be greatly appreciated.
A quick search shows that it should be possible using the ObiActor API.
http://obi.virtualmethodstudio.com/forum...p?tid=1114
http://obi.virtualmethodstudio.com/tutor...icles.html
However, whenever I add a NetworkIdentity component to the actor, Unity crashes when entering play mode.
I'm currently using Mirror v13.1.2 (latest version) but I have also tested it using 11.4.2. No difference.
My main project is currently on Unity 2020.1.0b8 but I have also experienced the crash on a fresh project in 2019.3.11f1.
This can be replicated on a fresh project as follows:
- Import Obi Rope 5.3
- Import latest Mirror from https://github.com/vis2k/Mirror/releases
- Open example scene Samples/RopeAndRod/Chains.unity
- Add NetworkIdentity component to "Obi Chain" object
- Enter Play Mode
- Crash
Any help would be greatly appreciated.