09-07-2019, 03:10 AM
Hi there,
I am currently experimenting with runtime length modification (working great!)
However I don't yet know what the optimum number of pooled particles is. Setting to 1000 was more than enough, however I noticed that upon trying to reduce the count that the editor value does not seem to be used but rather the value that was cached upon initial initialization.
Re-initializing solves the problem, however, in doing so my handles (created via the editor) no longer function, requiring them to be re-created.
Is the pooled particle count not updating a bug? If not, is it necessary to re-init or am I missing some workflow steps? / Generally doing things wrong?
Thanks,
Chris
I am currently experimenting with runtime length modification (working great!)
However I don't yet know what the optimum number of pooled particles is. Setting to 1000 was more than enough, however I noticed that upon trying to reduce the count that the editor value does not seem to be used but rather the value that was cached upon initial initialization.
Re-initializing solves the problem, however, in doing so my handles (created via the editor) no longer function, requiring them to be re-created.
Is the pooled particle count not updating a bug? If not, is it necessary to re-init or am I missing some workflow steps? / Generally doing things wrong?
Thanks,
Chris