25-05-2019, 12:06 AM
Hi,
I'm new to Obi Rope and I'm hoping someone can help me.
What I'm trying to achieve is a rope that I can attach each side to something, one side of the rope to a fixed object and the other side to a moving object and that moving object would ideally be driven by Unity physics and once it reaches the rope extent, it pulls the object back like a real rope would (assuming it was strong enough).
Currently, I have a rope with 2 'pin constraints' to both my objects. Now, when I move the one object the rope just stretches to infinity or I can add a break.
So, is there a way to make it not stretch and keep my moving object from moving further?
Thanks!
I'm new to Obi Rope and I'm hoping someone can help me.
What I'm trying to achieve is a rope that I can attach each side to something, one side of the rope to a fixed object and the other side to a moving object and that moving object would ideally be driven by Unity physics and once it reaches the rope extent, it pulls the object back like a real rope would (assuming it was strong enough).
Currently, I have a rope with 2 'pin constraints' to both my objects. Now, when I move the one object the rope just stretches to infinity or I can add a break.
So, is there a way to make it not stretch and keep my moving object from moving further?
Thanks!