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		<title><![CDATA[Obi Official Forum - Made with Obi]]></title>
		<link>https://obi.virtualmethodstudio.com/forum/</link>
		<description><![CDATA[Obi Official Forum - https://obi.virtualmethodstudio.com/forum]]></description>
		<pubDate>Thu, 12 Nov 2026 16:37:30 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Cave Expedition - simulator game]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4644.html</link>
			<pubDate>Mon, 31 Aug 2026 17:28:40 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=4591">goosejordan</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4644.html</guid>
			<description><![CDATA[Hey all!<br />
<br />
Long time Obi user here. We have just released a trailer and Steampage for our game that is making extensive use of Obi. Actually, all of the game is made using Obi - I had to drop rigid body-Obi interactions to get the physics as tight as possible.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/NR25xoOUEEI" frameborder="0" allowfullscreen></iframe><br />
<br />
Please consider wishlisting here:<br />
<a href="https://store.steampowered.com/app/4372950/Cave_Expedition/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/43729...xpedition/</a>]]></description>
			<content:encoded><![CDATA[Hey all!<br />
<br />
Long time Obi user here. We have just released a trailer and Steampage for our game that is making extensive use of Obi. Actually, all of the game is made using Obi - I had to drop rigid body-Obi interactions to get the physics as tight as possible.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/NR25xoOUEEI" frameborder="0" allowfullscreen></iframe><br />
<br />
Please consider wishlisting here:<br />
<a href="https://store.steampowered.com/app/4372950/Cave_Expedition/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/43729...xpedition/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Color Weave - A GameJam Project]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4631.html</link>
			<pubDate>Wed, 17 Jun 2026 19:02:57 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=5361">vendolis</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4631.html</guid>
			<description><![CDATA[I recently take part in a GameJam to create my game prototype "ColorWeave". The theme was connection and I instantly thought of Obi Rope to to simulate ropes of color.<br />
The game is very limited, as it is normal for a gamejam project, but still was fun to make and play: <a href="https://vendolis.itch.io/color-weave" target="_blank" rel="noopener" class="mycode_url">https://vendolis.itch.io/color-weave</a><br />
It scored 70th of 833 overall and 20th in theme. <br />
<br />
It was a fun experiences esp to keep the rope steady and under tension, while not over stretching it. I kind of wish there was a "tensioner" for the rope that keeps the rope at a specific tension all the time. I wrote something that goes into that direction, but it is quite clunky.<br />
<br />
I also wished there was more documentation on how the rope collisions are calculated, since apparently they are done around the 0-coordiantes and you can collide with them, even though collisions are turned off for the rope. I noticed that this is why the rope demo is off axis. It took me a while to understand the intricacies around this. Naturally I also would love for this to work in WebGL, but even though Burst is now available, it was too slow to work and I had not time to dive in deeper.]]></description>
			<content:encoded><![CDATA[I recently take part in a GameJam to create my game prototype "ColorWeave". The theme was connection and I instantly thought of Obi Rope to to simulate ropes of color.<br />
The game is very limited, as it is normal for a gamejam project, but still was fun to make and play: <a href="https://vendolis.itch.io/color-weave" target="_blank" rel="noopener" class="mycode_url">https://vendolis.itch.io/color-weave</a><br />
It scored 70th of 833 overall and 20th in theme. <br />
<br />
It was a fun experiences esp to keep the rope steady and under tension, while not over stretching it. I kind of wish there was a "tensioner" for the rope that keeps the rope at a specific tension all the time. I wrote something that goes into that direction, but it is quite clunky.<br />
<br />
I also wished there was more documentation on how the rope collisions are calculated, since apparently they are done around the 0-coordiantes and you can collide with them, even though collisions are turned off for the rope. I noticed that this is why the rope demo is off axis. It took me a while to understand the intricacies around this. Naturally I also would love for this to work in WebGL, but even though Burst is now available, it was too slow to work and I had not time to dive in deeper.]]></content:encoded>
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		<item>
			<title><![CDATA[Wade - A Fly Fishing simulation in VR]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4630.html</link>
			<pubDate>Tue, 16 Jun 2026 20:22:55 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=4274">Balou</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4630.html</guid>
			<description><![CDATA[I don't remember when I started on this project, i think the first prototype was 3-4 years ago, I learn to use Obi Rope quickly after and it was (and still is) the perfect tool for that.<br />
I've had amazing feedbacks on the rope sim and the rod loading, the way it moves with the river current. <br />
So yeah here is my made with Obi: Wade, with a demo available on <a href="https://store.steampowered.com/app/3886430/Wade/" target="_blank" rel="noopener" class="mycode_url">Steam</a> if you want to give it a try!<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/W-9Ef96MWyw" frameborder="0" allowfullscreen></iframe><br />
<br />
The rope sim runs fine on a Quest 2 (it's CPU so not a problem) and I'm still using obi 6.X. <br />
Tell me what you think!]]></description>
			<content:encoded><![CDATA[I don't remember when I started on this project, i think the first prototype was 3-4 years ago, I learn to use Obi Rope quickly after and it was (and still is) the perfect tool for that.<br />
I've had amazing feedbacks on the rope sim and the rod loading, the way it moves with the river current. <br />
So yeah here is my made with Obi: Wade, with a demo available on <a href="https://store.steampowered.com/app/3886430/Wade/" target="_blank" rel="noopener" class="mycode_url">Steam</a> if you want to give it a try!<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/W-9Ef96MWyw" frameborder="0" allowfullscreen></iframe><br />
<br />
The rope sim runs fine on a Quest 2 (it's CPU so not a problem) and I'm still using obi 6.X. <br />
Tell me what you think!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VR Fishing Project]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4594.html</link>
			<pubDate>Thu, 19 Feb 2026 19:49:18 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=4380">astro.domine</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4594.html</guid>
			<description><![CDATA[Hi all, just wanted to post an update on the VR, physics-driven fishing game I've been working on (<a href="https://obi.virtualmethodstudio.com/forum/thread-4062.html" target="_blank" rel="noopener" class="mycode_url">previous update</a>).<br />
<iframe src="//player.vimeo.com/video/1125334625" width="500" height="375" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe><ul class="mycode_list"><li>The entire ecosystem is simulated using a complex AI system<br />
</li>
<li>The player uses different watercraft to navigate large non-linear environments<br />
</li>
<li>All the angling interactions are phyiscs-driven, thanks to Obi  <img src="https://obi.virtualmethodstudio.com/forum/images/smilies/cool.png" alt="Interesante" title="Interesante" class="smilie smilie_3" /><br />
The fish actually fight against your rod and line. <br />
</li>
<li>I hope to have a large array of fishing gear, including different lines and rods. Maybe even fly fishing!<br />
</li>
</ul>
<br />
If anyone wants to try the project, I can send you a link to the demo for Quest 3 or PCVR.<br />
And if this concept interests you, please reach out, because I'm actively pursuing collaborators and investors.]]></description>
			<content:encoded><![CDATA[Hi all, just wanted to post an update on the VR, physics-driven fishing game I've been working on (<a href="https://obi.virtualmethodstudio.com/forum/thread-4062.html" target="_blank" rel="noopener" class="mycode_url">previous update</a>).<br />
<iframe src="//player.vimeo.com/video/1125334625" width="500" height="375" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe><ul class="mycode_list"><li>The entire ecosystem is simulated using a complex AI system<br />
</li>
<li>The player uses different watercraft to navigate large non-linear environments<br />
</li>
<li>All the angling interactions are phyiscs-driven, thanks to Obi  <img src="https://obi.virtualmethodstudio.com/forum/images/smilies/cool.png" alt="Interesante" title="Interesante" class="smilie smilie_3" /><br />
The fish actually fight against your rod and line. <br />
</li>
<li>I hope to have a large array of fishing gear, including different lines and rods. Maybe even fly fishing!<br />
</li>
</ul>
<br />
If anyone wants to try the project, I can send you a link to the demo for Quest 3 or PCVR.<br />
And if this concept interests you, please reach out, because I'm actively pursuing collaborators and investors.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Following Seas - Made with Obi]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4581.html</link>
			<pubDate>Thu, 18 Dec 2025 01:33:51 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=4069">MEPETAMINALS</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4581.html</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube.com/embed/cxYUHMxNCNs" frameborder="0" allowfullscreen></iframe><br />
<br />
Thought I'd post this as the game is now released. Received a lot of help from Jose Mendez over the past few years with a bunch of questions.<br />
<br />
All sails, and the larger flags are all Obi 7. There's a smattering of ropes as well -- though it just wasn't performant to do full rigging setups with it.<br />
<br />
Great asset, great dev.]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube.com/embed/cxYUHMxNCNs" frameborder="0" allowfullscreen></iframe><br />
<br />
Thought I'd post this as the game is now released. Received a lot of help from Jose Mendez over the past few years with a bunch of questions.<br />
<br />
All sails, and the larger flags are all Obi 7. There's a smattering of ropes as well -- though it just wasn't performant to do full rigging setups with it.<br />
<br />
Great asset, great dev.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Animal Style - Fluid Cooking Game - Demo Available]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4571.html</link>
			<pubDate>Thu, 13 Nov 2025 19:13:54 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=4999">scoull</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4571.html</guid>
			<description><![CDATA[I am excited to announce Animal Style, and the Demo is available now!<br />
<br />
<a href="https://store.steampowered.com/app/3797260/Animal_Style/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/37972...mal_Style/</a><br />
<br />
This games uses Obi Fluid for the main puzzle mechanics. In addition to saucing foods, you can cover the customers, walls, and kill zombies with Obi Fluid sauces!<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/rr_vBP8iCv0" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[I am excited to announce Animal Style, and the Demo is available now!<br />
<br />
<a href="https://store.steampowered.com/app/3797260/Animal_Style/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/37972...mal_Style/</a><br />
<br />
This games uses Obi Fluid for the main puzzle mechanics. In addition to saucing foods, you can cover the customers, walls, and kill zombies with Obi Fluid sauces!<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/rr_vBP8iCv0" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RopeBot - 3D Puzzle / Platformer]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4502.html</link>
			<pubDate>Wed, 28 May 2025 13:51:20 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=3934">Destro26</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4502.html</guid>
			<description><![CDATA[[color=oklab(0.952331 0.000418991 -0.00125992)]<span style="font-size: medium;" class="mycode_size">Hi I've been working on a 3D puzzle / platformer using Obi Rope for a while now, here is a short gameplay trailer.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/C1urPbFdHiQ" frameborder="0" allowfullscreen></iframe><br />
<br />
Also I'm currently running a playtesting session so if anyone's interested in playtesting the game for 30 minutes and filling out a quick survey I can send you the link to the test.</span>[/color]]]></description>
			<content:encoded><![CDATA[[color=oklab(0.952331 0.000418991 -0.00125992)]<span style="font-size: medium;" class="mycode_size">Hi I've been working on a 3D puzzle / platformer using Obi Rope for a while now, here is a short gameplay trailer.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/C1urPbFdHiQ" frameborder="0" allowfullscreen></iframe><br />
<br />
Also I'm currently running a playtesting session so if anyone's interested in playtesting the game for 30 minutes and filling out a quick survey I can send you the link to the test.</span>[/color]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Simulating shoe lacing with Obi rope and Obi softbody]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4383.html</link>
			<pubDate>Fri, 04 Oct 2024 11:45:46 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=3201">Henning</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4383.html</guid>
			<description><![CDATA[Hi all,<br />
<br />
My colleagues and I have been using Obi to research the robot manipulation of shoelaces. We recently published a paper using this simulation environment.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/3UWQLZWmGyM" frameborder="0" allowfullscreen></iframe><br />
<br />
Here is our open-source repo: <a href="https://github.com/ImperialCollegeLondon/UniLace" target="_blank" rel="noopener" class="mycode_url">ImperialCollegeLondon/UniLace (github.com)</a>.<br />
<br />
Here is the paper: <a href="https://ieeexplore.ieee.org/abstract/document/10629040" target="_blank" rel="noopener" class="mycode_url">Benchmarking and Simulating Bimanual Robot Shoe Lacing | IEEE Journals &amp; Magazine | IEEE Xplore</a>.<br />
<br />
Please feel free to contact us if you have any questions about our simulation!<br />
<br />
Best Regards,<br />
Haining]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
My colleagues and I have been using Obi to research the robot manipulation of shoelaces. We recently published a paper using this simulation environment.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/3UWQLZWmGyM" frameborder="0" allowfullscreen></iframe><br />
<br />
Here is our open-source repo: <a href="https://github.com/ImperialCollegeLondon/UniLace" target="_blank" rel="noopener" class="mycode_url">ImperialCollegeLondon/UniLace (github.com)</a>.<br />
<br />
Here is the paper: <a href="https://ieeexplore.ieee.org/abstract/document/10629040" target="_blank" rel="noopener" class="mycode_url">Benchmarking and Simulating Bimanual Robot Shoe Lacing | IEEE Journals &amp; Magazine | IEEE Xplore</a>.<br />
<br />
Please feel free to contact us if you have any questions about our simulation!<br />
<br />
Best Regards,<br />
Haining]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hook-a-Duck VR]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4331.html</link>
			<pubDate>Wed, 14 Aug 2024 20:24:55 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=4798">Mast26</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4331.html</guid>
			<description><![CDATA[Hi all, this was just released yesterday and i figured i would post it here, would love to hear what you guys think!<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/hyLeQn62eTw" frameborder="0" allowfullscreen></iframe><br />
<br />
Basically, Hook-a-Duck VR is a simple VR interpretation of the classic fairground stalwart, with a few extra spicy additions. Despite what it might look like in the video, this doesn't use Obi Fluid, it only uses Obi Rope for the fishing rod's line and the Obi Bone functionality for some physics on the fishing rod itself.<br />
<br />
It's available on <a href="https://store.steampowered.com/app/3086170/HookaDuck_VR" target="_blank" rel="noopener" class="mycode_url">Steam</a> &amp; <a href="https://mast26.itch.io/hook-a-duck-vr" target="_blank" rel="noopener" class="mycode_url">Itch.io</a>, and there is a <span style="font-weight: bold;" class="mycode_b">demo available</span> but currently only on Itch (There's a "Download demo" section on the page linked previously). The Steam version of the demo will be available later.]]></description>
			<content:encoded><![CDATA[Hi all, this was just released yesterday and i figured i would post it here, would love to hear what you guys think!<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/hyLeQn62eTw" frameborder="0" allowfullscreen></iframe><br />
<br />
Basically, Hook-a-Duck VR is a simple VR interpretation of the classic fairground stalwart, with a few extra spicy additions. Despite what it might look like in the video, this doesn't use Obi Fluid, it only uses Obi Rope for the fishing rod's line and the Obi Bone functionality for some physics on the fishing rod itself.<br />
<br />
It's available on <a href="https://store.steampowered.com/app/3086170/HookaDuck_VR" target="_blank" rel="noopener" class="mycode_url">Steam</a> &amp; <a href="https://mast26.itch.io/hook-a-duck-vr" target="_blank" rel="noopener" class="mycode_url">Itch.io</a>, and there is a <span style="font-weight: bold;" class="mycode_b">demo available</span> but currently only on Itch (There's a "Download demo" section on the page linked previously). The Steam version of the demo will be available later.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cave diving and cave crawing simulator in VR]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4258.html</link>
			<pubDate>Mon, 17 Jun 2024 08:37:00 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=4591">goosejordan</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4258.html</guid>
			<description><![CDATA[Hello!<br />
<br />
I've been working on a caving simulator for some time now. Obi has become an integral part to get rope climbing, guidelines and hoses interactive! It's incredible what it can do :O<br />
<br />
I'm seeing some performance issues from the high fidelity of the rope, but hopefully the new GPU accelerated version can improve on that!<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/pcJiybFuElw" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
I've been working on a caving simulator for some time now. Obi has become an integral part to get rope climbing, guidelines and hoses interactive! It's incredible what it can do :O<br />
<br />
I'm seeing some performance issues from the high fidelity of the rope, but hopefully the new GPU accelerated version can improve on that!<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/pcJiybFuElw" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Physics-driven VR Fishing]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-4062.html</link>
			<pubDate>Wed, 29 Nov 2023 05:06:09 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=4380">astro.domine</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-4062.html</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube.com/embed/T5xljwc0K1E" frameborder="0" allowfullscreen></iframe><br />
<br />
Ultimately, my vision is of a VR fishing game in which you navigate lakes/rivers with a canoe or kayak and use an array of tackle to catch different species of fish. Haptic feedback is used to simulate the resistance of the fish on the line and reel. Everything is driven by actual rigidbody forces. <br />
I have built a fish behavior system that allows the fish to respond to various kinds of stimuli with a range of behavior. <br />
<br />
If this idea seems compelling to anyone, I am actively looking for another person to join the project as a developer or artist.]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube.com/embed/T5xljwc0K1E" frameborder="0" allowfullscreen></iframe><br />
<br />
Ultimately, my vision is of a VR fishing game in which you navigate lakes/rivers with a canoe or kayak and use an array of tackle to catch different species of fish. Haptic feedback is used to simulate the resistance of the fish on the line and reel. Everything is driven by actual rigidbody forces. <br />
I have built a fish behavior system that allows the fish to respond to various kinds of stimuli with a range of behavior. <br />
<br />
If this idea seems compelling to anyone, I am actively looking for another person to join the project as a developer or artist.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Simulation of a mine loading machine with trailing cable.]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-3826.html</link>
			<pubDate>Fri, 31 Mar 2023 17:00:30 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=3693">Kjelle69</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-3826.html</guid>
			<description><![CDATA[This simulator describes the dynamics of an LHD with a trailing cable. In the simulator, both manual input/output of the cable and a fully automatic mode are handled, which controls the winch motor based on the cable's tension.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/FVCZDZLRl-Q" frameborder="0" allowfullscreen></iframe>]]></description>
			<content:encoded><![CDATA[This simulator describes the dynamics of an LHD with a trailing cable. In the simulator, both manual input/output of the cable and a fully automatic mode are handled, which controls the winch motor based on the cable's tension.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/FVCZDZLRl-Q" frameborder="0" allowfullscreen></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Following Seas]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-3819.html</link>
			<pubDate>Sun, 26 Mar 2023 22:52:38 +0200</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=4069">MEPETAMINALS</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-3819.html</guid>
			<description><![CDATA[Wanted to show my WIP sailing game that heavily features Obi Cloth/Rope.<br />
<br />
Lots of little issues yet, but pleased with the process. Excellent product overall.<br />
<br />
Three masted ship at sail:<br />
<br />
<a href="https://www.youtube.com/watch?v=EG71Li-lR44" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=EG71Li-lR44</a><br />
<br />
Single masted ship, showing cloth and rope interaction mechanics:<br />
<br />
<a href="https://www.youtube.com/watch?v=Rvcmep5855I" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Rvcmep5855I</a>]]></description>
			<content:encoded><![CDATA[Wanted to show my WIP sailing game that heavily features Obi Cloth/Rope.<br />
<br />
Lots of little issues yet, but pleased with the process. Excellent product overall.<br />
<br />
Three masted ship at sail:<br />
<br />
<a href="https://www.youtube.com/watch?v=EG71Li-lR44" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=EG71Li-lR44</a><br />
<br />
Single masted ship, showing cloth and rope interaction mechanics:<br />
<br />
<a href="https://www.youtube.com/watch?v=Rvcmep5855I" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=Rvcmep5855I</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Obstacle course / puzzle game using rope mechanics]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-3770.html</link>
			<pubDate>Tue, 14 Feb 2023 14:57:35 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=3934">Destro26</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-3770.html</guid>
			<description><![CDATA[I've been working on an obstacle course / puzzle game for my Honours project at university and Obi rope is the backbone of the whole thing. <br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/PznDfAU1waM" frameborder="0" allowfullscreen></iframe><br />
<br />
Hello, I'm currently conducting user research into the game mechanics so i've been asking people to play the game then complete a questionnaire.<br />
<br />
If you are interested in playtesting please follow the link where you can find:<br />
<br />
<ol type="1" class="mycode_list"><li>More information about the study<br />
</li>
<li>A folder to be downloaded containing the game<br />
</li>
<li>A link to the questionnaire<br />
</li>
</ol>
<a href="https://studentmailuwsac-my.sharepoint.com/:f:/g/personal/b00371006_studentmail_uws_ac_uk/EtuLJt1MeTJMmgCg4MzkrM0BoVtczWIv7UmQQ1-6wZtitQ" target="_blank" rel="noopener" class="mycode_url">Game Download &amp; Questionnaire</a><br />
<br />
If you'd like more details please contact me<br />
scott.ewing22@gmail.com<br />
<br />
Thanks for reading!]]></description>
			<content:encoded><![CDATA[I've been working on an obstacle course / puzzle game for my Honours project at university and Obi rope is the backbone of the whole thing. <br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/PznDfAU1waM" frameborder="0" allowfullscreen></iframe><br />
<br />
Hello, I'm currently conducting user research into the game mechanics so i've been asking people to play the game then complete a questionnaire.<br />
<br />
If you are interested in playtesting please follow the link where you can find:<br />
<br />
<ol type="1" class="mycode_list"><li>More information about the study<br />
</li>
<li>A folder to be downloaded containing the game<br />
</li>
<li>A link to the questionnaire<br />
</li>
</ol>
<a href="https://studentmailuwsac-my.sharepoint.com/:f:/g/personal/b00371006_studentmail_uws_ac_uk/EtuLJt1MeTJMmgCg4MzkrM0BoVtczWIv7UmQQ1-6wZtitQ" target="_blank" rel="noopener" class="mycode_url">Game Download &amp; Questionnaire</a><br />
<br />
If you'd like more details please contact me<br />
scott.ewing22@gmail.com<br />
<br />
Thanks for reading!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Casual Pro Wrestling: Ragdolls and rope physics in a pro wrestling game]]></title>
			<link>https://obi.virtualmethodstudio.com/forum/thread-3320.html</link>
			<pubDate>Sun, 13 Feb 2022 07:30:03 +0100</pubDate>
			<dc:creator><![CDATA[<a href="https://obi.virtualmethodstudio.com/forum/member.php?action=profile&uid=776">pdinklag</a>]]></dc:creator>
			<guid isPermaLink="false">https://obi.virtualmethodstudio.com/forum/thread-3320.html</guid>
			<description><![CDATA[I've been working on a fun-focused wrestling game for several years and finally, I've gone public about it.<br />
One of the key features is that wrestlers can turn into ragdolls, and the ring ropes are made using ObiRopes to add rope physics to the mix.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/0zk520pU_64" frameborder="0" allowfullscreen></iframe><br />
<br />
The action can involve many wrestlers at the same time, and the objects that you see (tables, chairs, and others) also fully interact with Obi while not being carried (non-kinematic).]]></description>
			<content:encoded><![CDATA[I've been working on a fun-focused wrestling game for several years and finally, I've gone public about it.<br />
One of the key features is that wrestlers can turn into ragdolls, and the ring ropes are made using ObiRopes to add rope physics to the mix.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/0zk520pU_64" frameborder="0" allowfullscreen></iframe><br />
<br />
The action can involve many wrestlers at the same time, and the objects that you see (tables, chairs, and others) also fully interact with Obi while not being carried (non-kinematic).]]></content:encoded>
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