08-02-2019, 01:59 AM
(This post was last modified: 08-02-2019, 02:10 AM by StudioTatsu.)
The bugfix worked... kinda.
The mesh no longer deforms at the start but is caused 2 new issues:
1. The Skin Mesh Render Bounds Center is Offset
2. The Softbody Gameobject vanishes when you zoom in closer to it. (Not because of clipping planes)
To Repro:
Open DeformableBarrels scene.
Look in the scene window after you press play you will see the skinning mesh render box offset
Zoom in closer to the gameobject it will vanish (it does not do this with the original code)
The mesh no longer deforms at the start but is caused 2 new issues:
1. The Skin Mesh Render Bounds Center is Offset
2. The Softbody Gameobject vanishes when you zoom in closer to it. (Not because of clipping planes)
To Repro:
Open DeformableBarrels scene.
Look in the scene window after you press play you will see the skinning mesh render box offset
Zoom in closer to the gameobject it will vanish (it does not do this with the original code)
Studio Tatsu
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