Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Using Proxy Cloth on Skinned Mesh
#2
(21-01-2019, 05:02 PM)rjGhost Wrote: I've been using Obi cloth for a few months now with some great success, however I've been getting some odd performance when using Proxy cloth on skinned mesh. On tests with non-skinned mesh renderers I get no artifacts or issues, but skinned ones look like the image below. Any suggestions for how to avoid this?

There is absolutely no difference in how cloth is simulated between skinned and non skinned meshes. At first sight, this could be a scaling issue. Make sure the actual scale of the skinned cloth matches that of the topology. Easiest way to do this is ensuring all transforms up the hierarchy of the root bone have identity scale (1,1,1).

If this does not resolve the issue, we could take a look at your setup in more detail to determine the cause.
Reply


Messages In This Thread
Using Proxy Cloth on Skinned Mesh - by rjGhost - 21-01-2019, 05:02 PM
RE: Using Proxy Cloth on Skinned Mesh - by josemendez - 21-01-2019, 07:46 PM