01-06-2020, 06:06 PM
(24-10-2018, 05:24 PM)josemendez Wrote: Hi George,
Use "SimpleParticleShader.shader" in the ObiParticleRenderer instead. Also, note the SimpleFluidRenderer only works for 2D fluid as it does not perform depth testing. If you need a full 3D renderer for mobile, you can either add depth testing to the simple pipeline, or downscale the fluid buffers in the regular pipeline.
cheers,
SimpleParticleShader.shader still doen't work for Android.
How can I fix it?