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Cloth Proxy hangs forever on "Bind"
#1
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Hello,

I recently discovered that I needed to create a cloth proxy. It is for the trim of a women's dress mesh. I added Obi Cloth Proxy to the new trim mesh, assigned the original dress (ObiCloth) object to the "Particle Proxy" field. I created a ObiMeshTopology for the new trim mesh and generated it, then assigned it to ObiClothProxy's Target Topology field. Lastly, I created an ObiTriangleSkinMap to map between the original dress mesh to the new trim mesh.

Clicking on the new ObiTriangleSkinMap, I assigned the original dress mesh's ObiMeshTopology to the "Source topology" field of the new ObiTriangleSkinMap, and assigned the new trim mesh to the "Target mesh" field. Then I proceeded to "Edit skin map".

Here is the problem. When I click "Bind" the Unity freezes and never unfreezes (I have to use Window's Task Manager to forcefully End Task on Unity). I'm using Unity verysion 2018.2.2f1.

What's happening here? I can't debug it because Unity is completely frozen.

Thanks,
Henry

Update: I let it run for 15 minutes and it finally completed. Is there any way to speed up the process?
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Messages In This Thread
Cloth Proxy hangs forever on "Bind" - by henryh - 26-09-2018, 01:59 AM