23-09-2018, 08:45 PM
I should have said, I've tested the performance in standalone and it is exactely the same.
As I understand it, all "Substeps" does is change the fixed timestep in unity? So it shouldn't have any effect when using "Late Update" Simulation Order. (it's set to 1)
I have these constraint with #iterations
Distance
24
Bending
12
Particle Collision
6
Collision
24
Skin
6
Tether
6
Pin
3
I also have 13 sphere / capsules with the "Obi collider" script on them.
My processor is i7 6700 4GHz, and my graphics card is a GTX 1080.
As I understand it, all "Substeps" does is change the fixed timestep in unity? So it shouldn't have any effect when using "Late Update" Simulation Order. (it's set to 1)
I have these constraint with #iterations
Distance
24
Bending
12
Particle Collision
6
Collision
24
Skin
6
Tether
6
Pin
3
I also have 13 sphere / capsules with the "Obi collider" script on them.
My processor is i7 6700 4GHz, and my graphics card is a GTX 1080.