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ECS / Jobs / using the Burst Compiler planned ?
#13
(18-01-2019, 06:46 PM)josemendez Wrote: Using chunk iteration API instead of mindlessly injecting stuff around made a lot of difference in performance for us. However, it felt quite dirty to use, so I hope it evolves into something less verbose.

Hello, there.

First of all, I'd like to congratulate you on the amazing work with all Obi packages.

I'm working in a game that will be published for Nintendo Switch and I'd like to know if you had any news on the ECS implementation.

Thanks
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Messages In This Thread
RE: ECS / Jobs / using the Burst Compiler planned ? - by glennseso - 11-06-2020, 12:15 PM