15-06-2018, 09:26 AM
Hi Josemendez,
as we need to preserve creases, we will choose the path "tedious work"![Gran sonrisa Gran sonrisa](https://obi.virtualmethodstudio.com/forum/images/smilies/biggrin.png)
.
I have tried it and it works like charm, thanks for the hint!
Thanks you for the technical info, we have discussed it internaly and would like to know:
Is it possible to adjust (simplify) the skinning algorithm for giving better results, if we provide it only simple thick meshes without multi-layers and self-intersection?
as we need to preserve creases, we will choose the path "tedious work"
![Gran sonrisa Gran sonrisa](https://obi.virtualmethodstudio.com/forum/images/smilies/biggrin.png)
![Triste Triste](https://obi.virtualmethodstudio.com/forum/images/smilies/sad.png)
I have tried it and it works like charm, thanks for the hint!
Thanks you for the technical info, we have discussed it internaly and would like to know:
Is it possible to adjust (simplify) the skinning algorithm for giving better results, if we provide it only simple thick meshes without multi-layers and self-intersection?
- The idea is to use this different algorithm for simple meshes (as described before) - this should give 100% correct skinning for this meshes.
- For more complex meshes use the default provided algorithm and fine tune it by hand.