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Help  Bones contracting
#1
Hi, I'm terribly sorry if a similar problem has already been solved here. I checked the threads, used the search and read through the docs.
Sadly the Obi Bones part is pretty short and I don't find much troubleshooting on it.

Just bought Ropes because I want to "ragdoll" the tail of a dog while the dog still has animations.

I set everything up, but once I click play, the tail contracts weirdly. (in the screenshot you see the contracted tail (behind is another dog with normal tail)
Playing around with the parameters does change things (it can move and wiggle around, but still not properly. example: putting stretch compliance to a higher value does increase the tail length a bit but wiggles very weirdly)

the attributes are all in their initial state. What should I be looking for?
Or what other infos do you need to be able to help me out here?

Thank you very much for any help!


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Messages In This Thread
Bones contracting - by wurzelfritz - 09-02-2024, 02:41 PM
RE: Bones contracting - by josemendez - 09-02-2024, 03:07 PM
RE: Bones contracting - by wurzelfritz - 12-02-2024, 11:42 AM