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Bug / Crash  Teleporting Characters with Solver
#4
(20-03-2023, 10:11 PM)josemendez Wrote: Hi!

If your character contains a solver, setting the position/rotation of the character will also set the position/rotation of all Obi actors in it, since actors are simulated in the solver's local space. No need to explicitly call Teleport() on the actors.

This also prevents any floating-point precision issues when characters are far away from the scene's origin, since the coordinate system used for simulation is relative to the solver, not the world's origin.

kind regards,
That is the exact Issue at the moment.
I have the character Root that get's Teleported. Under it nested is the Obi Solver and the Obi Rods/Ropes. During the teleportation (which at the moment we don't call Teleport)
All obi simulated things inherit the velocity and take a while to settle again.

kind regards,
Thomas
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Messages In This Thread
Teleporting Characters with Solver - by masamoto - 20-03-2023, 04:06 PM
RE: Teleporting Characters with Solver - by masamoto - 23-03-2023, 10:36 AM