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Help  Cannot have more than two objects in scene
#2
(18-03-2023, 08:52 PM)MEPETAMINALS Wrote: I'm not sure where to start here, as I'm unable to identify what the issue actually is.

I'm working on a sailing system -- and it works well with a single sail.

I'm working on an object with three cloth blueprints active, and it crashes instantly every time I attempt to build or run from editor. No error messages are produced. This happens if I have three separate cloth blueprints, or the same blueprint duplicated twice. (All three are parented to the same solver in all cases.)

Doesn't seem to be performance related, as they are relatively simple bp's. (140 particles each). Two will run at around 200fps, but adding the third, even after runtime will always result in a crash, regardless of which of the three is activated. i.e. any two is fine, any three always fully crashes unity.

Any thoughts to where I should begin to sort out what's causing this?

Hi!

Could you share the mesh(es) you’re using to build your blueprints? Obi does not support non-manifold meshes, and while it will try to identify malformations in the mesh and warn you about them, it might not be able to identify all, as explained in the manual:
http://obi.virtualmethodstudio.com/manua...setup.html

If possible, also share your Unity editor logs so that we can take a closer look at what was happening right before the crash.

Kind regards,
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Messages In This Thread
RE: Cannot have more than two objects in scene - by josemendez - 18-03-2023, 11:23 PM