13-01-2023, 10:08 AM
(This post was last modified: 13-01-2023, 10:10 AM by josemendez.)
Hi there,
I tried loading the obstacle course additively at runtime, but could not reproduce any jittering issues. Tried with both the included ExtrapolationCamera as well as Cinemachine, using the following script to load the scene:
Also tried loading the scene straight away in Start(), but it made no difference. At least in theory, it should not be possible for behavior to change depending on how you load a scene.
If you can, please send a project /package that exhibits this issue to support(at)virtualmethodstudio.com so that I can take a closer look.
thanks!
I tried loading the obstacle course additively at runtime, but could not reproduce any jittering issues. Tried with both the included ExtrapolationCamera as well as Cinemachine, using the following script to load the scene:
Code:
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoadScene : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.L))
SceneManager.LoadScene("ObstacleCourse", LoadSceneMode.Single); // Additive makes no difference
}
}
Also tried loading the scene straight away in Start(), but it made no difference. At least in theory, it should not be possible for behavior to change depending on how you load a scene.
If you can, please send a project /package that exhibits this issue to support(at)virtualmethodstudio.com so that I can take a closer look.
thanks!