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ObiSolver orientations return 0,0,0,0
#1
the position is return the correct Vector3:

Code:
var ropeParticleUpPosition = _solverPosition + rope.solver.positions[upChainParticleIndex].ToVector3();

but if I want to get the rotation:

Code:
var ropeParticleUpRotation = rope.solver.orientations[upChainParticleIndex];
that returns allways 0,0,0,1, also eulerAngles return 0,0,0
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ObiSolver orientations return 0,0,0,0 - by lacasrac - 18-09-2022, 12:31 PM