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Get Balls, to sit on Rope
#8
(22-08-2022, 07:57 AM)josemendez Wrote: Just make sure the sphere is not a lot heavier than the rope (you can check mass values for the softbody in the blueprint editor, and for the rope in the path editor), and that particle sampling is dense enough for both that there are no large gaps in between particles (you can debug particles by adding a ObiParticleRenderer component to any actor, see: http://obi.virtualmethodstudio.com/manua...ering.html)

kind regards,


Hi,
Thank you.
I will be away from this project for a few days but just so I am clear what I need to do.... am I adding any colliders (sphere collider) and or rigidbody to to the main transform? Or am I good to rely strictly on your asset?


Thanks again!
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Messages In This Thread
Get Balls, to sit on Rope - by Renman3000 - 17-08-2022, 06:24 PM
RE: Get Balls, to sit on Rope - by josemendez - 18-08-2022, 06:58 AM
RE: Get Balls, to sit on Rope - by Renman3000 - 20-08-2022, 03:42 PM
RE: Get Balls, to sit on Rope - by josemendez - 22-08-2022, 07:57 AM
RE: Get Balls, to sit on Rope - by Renman3000 - 22-08-2022, 04:08 PM
RE: Get Balls, to sit on Rope - by josemendez - 23-08-2022, 07:34 AM
RE: Get Balls, to sit on Rope - by Renman3000 - 15-09-2022, 08:04 PM
RE: Get Balls, to sit on Rope - by Renman3000 - 18-08-2022, 03:55 PM
RE: Get Balls, to sit on Rope - by josemendez - 18-08-2022, 04:01 PM
RE: Get Balls, to sit on Rope - by Renman3000 - 19-08-2022, 10:38 PM