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Obi Fluid flicker after setting particles life to 0
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(20-07-2022, 02:51 PM)CumaliSAH1N Wrote: I have a character which is filled with fluid, when an arrow hits it the particles in close proximity of that arrow will be killed, and level will be finished when there are no active particles in the scene.

How are you killing those particles? could you share the code you're using?

(20-07-2022, 02:51 PM)CumaliSAH1N Wrote: Also I think particles I kill don't re-emit.

Yes they do, like in any particle system. The only way to stop dead particles from re-emitting is to set the emitter's "min pool size" to 1, that way particles will begin respawning only once all have been killed. Maybe this is what you already have?
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RE: Obi Fluid flicker after setting particles life to 0 - by josemendez - 20-07-2022, 03:00 PM