Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Obi Fluid flicker after setting particles life to 0
#3
(20-07-2022, 02:27 PM)josemendez Wrote: Setting a particle's life to 0 will kill it, and re-emit it immediately. It might be emitted at a different place though, and this will cause flickering. May I ask what your use case is?


If you're using the built-in pipeline, fluid will only be rendered from cameras that have a ObiFluidRenderer component. If you're using URP, use different renderers for each camera.

I have a character which is filled with fluid, when an arrow hits it the particles in close proximity of that arrow will be killed, and level will be finished when there are no active particles in the scene.
Also I think particles I kill don't re-emit.
Reply


Messages In This Thread
RE: Obi Fluid flicker after setting particles life to 0 - by CumaliSAH1N - 20-07-2022, 02:51 PM