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Help  (somewhat) Solid parts in a simulated actor.
#2
(07-07-2022, 04:30 PM)KaanOzcelik Wrote: Let's say I want to simulate a bra using ObiCloth. I would like to keep the parts that cover the breasts as close to solid as I can, simulate all the other parts (including the part that holds the two pieces together) as cloth pieces and do it all in one mesh. Is this possible? If so, how?

Hi!

Depends on what you mean by "solid". Is it solid as in more resistant to bending? Solid as in not moving at all?

If you're using skinned cloth (which is what you want for character clothing) you can just set the skin constraint radius to zero. That will turn cloth completely solid, in the sense that it will follow the animation and not be simulated at all. Progressively larger skin radius values will blend more simulation into the cloth behavior.

See: http://obi.virtualmethodstudio.com/manua...aints.html
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Messages In This Thread
RE: (somewhat) Solid parts in a simulated actor. - by josemendez - 08-07-2022, 02:30 PM