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Help  Obi Fluid Not Showing in Mac Build
#5
Ok, so I've been trying to get Burst working to see if that might enable the fluids to render on my system. I have to apologize because I missed the documentation about Burst when I was initially setting up Obi Fluid. I got all the required packages installed, and now I'm running into some issues when I try to use Burst as the backend. I have the following package versions in the project:

- Burst 1.5.6
- Collections 1.1.0
- Jobs 0.11.0-preview.6
- Mathematics 1.2.5

When I run the game using Burst, I get the following error:

"System.IndexOutOfRangeException: Index {0} is out of range of '{1}' Length.

This Exception was thrown from a job compiled with Burst, which has limited exception support. Turn off burst (Jobs -> Burst -> Enable Compilation) to inspect full exceptions & stacktraces"

I guess I have a couple questions at this point...

1. Is it worth it to get Burst working? My thinking is that Burst might enable fluids to render on my mac, but I could be wrong.
2. If Burst is worth fixing, what is the cause of the error?
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Messages In This Thread
RE: Obi Fluid Not Showing in Mac Build - by coopal00ps - 28-02-2022, 08:18 PM