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Character + cloth
#6
(29-01-2022, 07:10 AM)aqualonix Wrote: Well, I'm not using cloth for the stockings, it uses the skinned mesh renderer. I just need that ObiSoftbodySkinner for body and stockings can be exactly the same. Or the stockings follow the body with the jiggle like Obisoftbody but on top of another one. Is it possible with scripting constraints?
It's like in this video, but
for the whole body/object https://youtu.be/n2OxesYuZtU  

Simply binding both meshes to the same softbody should give you the results you want. No need to write any code.

Keep in mind though, that unless both meshes have identical topology the resulting skin weights will not be identical. It’s just how linear blend skinning works: two vertices will not have the same skin weights unless they’re at the exact same position. Also, using the same skin weights for vertices at different positions will result in garbled deformation.
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Messages In This Thread
Character + cloth - by aqualonix - 20-12-2021, 05:08 PM
RE: Character + cloth - by josemendez - 21-12-2021, 08:21 AM
RE: Character + cloth - by aqualonix - 24-01-2022, 01:03 PM
RE: Character + cloth - by josemendez - 26-01-2022, 03:07 PM
RE: Character + cloth - by aqualonix - 29-01-2022, 07:10 AM
RE: Character + cloth - by josemendez - 30-01-2022, 05:37 PM
RE: Character + cloth - by aqualonix - 30-01-2022, 06:54 PM
RE: Character + cloth - by josemendez - 31-01-2022, 10:17 AM