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How do I make a chain with colliders?
#7
(12-07-2021, 07:53 AM)josemendez Wrote: Hi there,

"Thickness" scale only makes sense for extruded renderers, as it scales the size of the shape being extruded in the other 2 axis. Note this simply scales the extruded shape to make it thicker or thinner than the actual particles, so it does not affect physics in any way. From the manual:


For chains all 3 axis are free, so instead you have a link scale parameter that lets you scale all 3 axis independently. Again this is only affects visuals, has no impact on physics simulation.

If you want to change the physical thickness of the rope particles, you can do so in the path editor, on a per-control point basis. See:
http://obi.virtualmethodstudio.com/manua...setup.html

kind regards

That is exactly what I needed to know, thank you. I now have just the solution I was looking for: https://imgur.com/a/pEFVqpF
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Messages In This Thread
RE: How do I make a chain with colliders? - by obiropequestion - 13-07-2021, 01:30 AM