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Help  RopeAfterStretchCompression
#10
(02-07-2021, 01:01 PM)alex798 Wrote: It's Vive Focus. Currently it moves object without physics, because when it used(with MoveRigidbody) connection with rope was less stable...

You can't move the object without physics and expect physics to work properly. If the object is involved with any kind of physics, both the object as well as all user input/interaction with it must be physically simulated.

Regarding stability, can you give more details? What's the mass of the object? is it much heavier than the rope?
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Messages In This Thread
RopeAfterStretchCompression - by alex798 - 02-07-2021, 10:01 AM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 10:40 AM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 11:10 AM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 11:35 AM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 12:32 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 12:37 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 12:47 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 12:51 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 01:01 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 01:06 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 01:19 PM
RE: RopeAfterStretchCompression - by josemendez - 02-07-2021, 01:30 PM
RE: RopeAfterStretchCompression - by alex798 - 02-07-2021, 04:51 PM