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Help  OBI ROPE SHAKING POINT
#5
(08-03-2021, 12:03 PM)josemendez Wrote: Is your character being explicitly moved by a script? (instead of being a rigidbody?) If so, remember that physics in Unity take place in FixedUpdate() and that it is called at a different rate than Update(). If you update your character in Update() this can lead to the rope and the character getting out of sync.
all the action is happening within fixedupdate. I noticed that the side of the rope that touches the collider is shaking. The flickering stops when selecting the kinematic option. but that's not what I want. did not improve with phase. this is really annoying.
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Messages In This Thread
OBI ROPE SHAKING POINT - by Furyz - 07-03-2021, 11:33 AM
RE: OBI ROPE SHAKING POINT - by josemendez - 08-03-2021, 08:17 AM
RE: OBI ROPE SHAKING POINT - by Furyz - 08-03-2021, 11:52 AM
RE: OBI ROPE SHAKING POINT - by josemendez - 08-03-2021, 12:03 PM
RE: OBI ROPE SHAKING POINT - by Furyz - 08-03-2021, 09:58 PM
RE: OBI ROPE SHAKING POINT - by josemendez - 09-03-2021, 11:29 AM
RE: OBI ROPE SHAKING POINT - by Furyz - 09-03-2021, 11:44 AM