23-12-2020, 12:20 PM
Using enter/exit callbacks solved my problem with detection collisions. Thank you so much, Jose.
I am not sure if I should open a new thread for another problem, but I will ask it from here first. Then I can remove it if needed.
As I said before, I move the rope by dragging a game object (let's call it rope tip) that my rope's control point has its position as target. Whenever there is a dragging input, I change the rope tip's position. The problem is when I stop dragging the object, the rope pulls the tip back for a while. First I thought it was because there might be some distance between particles and they were trying to cover the distance by getting close to eachother. But when I check their alignment with Particle Renderer, they are already up close to eachother. Probably I am missing some constraint or defining some wrong. I need the rope to not pull back the rope tip back.
Thank you in advance.
Regards
I am not sure if I should open a new thread for another problem, but I will ask it from here first. Then I can remove it if needed.
As I said before, I move the rope by dragging a game object (let's call it rope tip) that my rope's control point has its position as target. Whenever there is a dragging input, I change the rope tip's position. The problem is when I stop dragging the object, the rope pulls the tip back for a while. First I thought it was because there might be some distance between particles and they were trying to cover the distance by getting close to eachother. But when I check their alignment with Particle Renderer, they are already up close to eachother. Probably I am missing some constraint or defining some wrong. I need the rope to not pull back the rope tip back.
Thank you in advance.
Regards