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Help  Simple and efficient way to make Obi Fluid rise/lower in a cylinder container
#3
i am using the Solver settings that are found in the "FluidViscosity" example scene.
[Image: 4QC8BNF]

for the blueprint it is also based on the "Viscous" blueprint. but I am tweaking the values for performance.
[Image: NESm4DV]

it has less resolution and less capacity which I think should be less taxing on resources?
but in the acutaly FluidViscosity scene I can still get over 100 fps, but in my custom cylinder scene im only getting about 25.


About the burst compiler and job system,
can it only be used for Obi in a project?
or is it a project wide change?
i have other component in the project that will not work with Burst and JobSystem so I don't know if I can use those.


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RE: Simple and efficient way to make Obi Fluid rise/lower in a cylinder container - by zkkzkk32312 - 18-12-2020, 05:47 PM